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Rafael Pineiro
LEVEL DESIGNER
Concept:
With no ground to stand on, players must use all their agility and quick thinking to defeat enemies and hunt down the evil fairy who cursed them. Journey through stunning, side-scrolling levels and use all your cunning and skill to defeat the enemy and break the curse, returning to your true form.
Game Details:
Game Engine: Unity
Development Time: 1 Week
Role: Level Designer
Team Size: 5
Genre: Top Down
Responsibilities
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Created many assets using Maya that were used for the project.
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Collaborated with a programmer, artist, and sound designer on a week deadline.
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Assisted with the modeling of the main character.
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