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Rafael Pineiro
LEVEL DESIGNER
Concept:
Grave Robber is a third-person action-adventure game inspired by Uncharted. In Grave Robber, you must recover the lost treasure while sneaking past enemy patrols and traversing through the environment
Game Details:
Game Engine: Unreal 5
Development Time: 1 Month
Role: Level Designer
Genre: Third-person action-adventure
Team Size: Solo
Responsibilities
- Created collision events with Unreal Engine 5 blueprint.
- Blocked and completed levels in Unreal Engine.
- Managed level design tasks in Jira.
- Developed cinematic using Unreal Engine 5 sequencer.
- Designed level layouts inspired by Uncharted.

Gathering References
I gathered many references from Uncharted I was going a Jungle theme which you find a lot in the Uncharted series
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Sketch
This rough sketch outlines my level layout, with core concepts like transitions, enemy locations, and cinematic moments
Traverse the terrain


Locate the treasure
Stealth assassinate the enemy

Zipline to the next area

Climbing the terrain

Sneak around enemy Patrol

Find the treasure

Evade the enemy Patrol


Escape with the treasure
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